Players Guide

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Contents


Introduction

In PlaneShift, we aim to create a persistent world in a fantasy setting, in which every player may create characters that live, explore, and interact with maximum realism.
You will start your journey as a citizen of the realm of Yliakum, an enormous underground world filled with a myriad of races, guilds, creatures and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a tavern nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.
The realm of Yliakum exists under the guidance of several gods and a firm-handed government. Here magic is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the Bronze Doors, the deadly Stone Labyrinths await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great Lemur cities of Kadaikos. The adventure continues even in death. Will you become a tool of the dark?
Enter the world of PlaneShift and discover the truth for yourself.

Development Notes

PlaneShift is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the game forum and consider giving your time to contribute to the PlaneShift project.

Useful links:

System Requirements

PlaneShift will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.

Minimum Requirements:

  • Operating system: Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.7), FreeBSD or Solaris
  • Graphic chipset: Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3100* 
* Note that Intel chipsets are not optimum for PlaneShift.
  • CPU: 2.4 Ghz Pentium 4 or Athlon XP 2600+
  • Others: 2 GB RAM
, 1 GB free disk space, low noise GPRS internet connection


Recommended Requirements:

  • Operating system: Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)
  • Graphic chipset: Radeon R420 (X700-X850) or GeForce FX series**
  • CPU: 
Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+
  • Others: 
4 GB RAM
 for Windows, 4 GB RAM for Mac OS X, [need Linux], 
2 GB free disk space, Broadband Internet connection


Other cards may work but are not supported by the staff.

Downloading and Installing PlaneShift

The PlaneShift download size is about 1.1 GB. The download time will vary from under one to several hours according to the server's upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our game forum.
To advanced users: The download package is pre-compiled. If you prefer to install PlaneShift from source code, please refer to the PlaneShift Compiling Guide.

Windows Users

  1. Download for Windows
  2. Once downloaded, double click the downloaded icon and step through the installer.
  3. Once the installation is complete, a new folder will appear in your Start Menu titled PlaneShift.


Mac OS X Users

  1. Download for Mac OS X
  2. Double click the downloaded PlaneShift icon and copy the PlaneShift folder to your Applications folder or other selected location.


Linux/Unix Users

  1. Download for Linux
  2. Once the download is complete, install the package as per your platform's requirements.

Updating PlaneShift

Before playing PlaneShift for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the PlaneShift development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the PlaneShift server without updating.

Windows Users

  1. Locate the PlaneShift folder in the Start Menu and click on the pslaunch application (PlaneShift icon) or locate pslaunch.exe inside the installation directory (def: %ProgramFiles(x86)%\PlaneShift\pslaunch.exe)
  2. A window displays the following message: "An update to PlaneShift is available. Do you wish to update now?" Click "Yes".
  3. You will see the progress of the update as recent changes are downloaded.
  4. Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on "Repair" also compares and corrects all non-matching program files against the currently released game version.

IF the launcher itself crashes or you would like to schedule updates, run the following command: "pslaunch.exe /repair"

Mac OS X Users

  1. Open the PlaneShift folder. To run the initial update and check for available updates in the future, double-click on the pslaunch application, or Ctrl-click and select "Open" to override security preferences.
  2. A window displays the following message: "An update to PlaneShift is available. Do you wish to update now?" Click "Yes".
  3. You will see the progress of the update as recent changes are downloaded.
  4. Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on "Repair" also compares and corrects all non-matching program files against the currently released game version.

IF the launcher crashes during the update, unpack the zip file manually:

  1. Open the PlaneShift folder and find the new pslaunch.zip file.
  2. Unzip the file. It should expand into a folder.
  3. Open the folder and replace the older existing items in your PlaneShift folder with these new files. Be careful to move the new items to the exact same location of the older items that need replacing.

This is a work-around to manually aid the update. Once this is done, the rest of the update should run fine if you open the pslaunch application again and click "Yes" to the update prompt or click "Repair".

Linux/Unix Users

  1. Find and click the pslaunch application (PlaneShift icon) under the Applications/Games menu of your desktop environment or run pslaunch inside the installation directory (def: /opt/PlaneShift/pslaunch).
  2. A window displays the following message: "An update to PlaneShift is available. Do you wish to update now?" Click "Yes".
  3. You will see the progress of the update as recent changes are downloaded.
  4. Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on "Repair" also compares and corrects all non-matching program files against the currently released game version.


IF the launcher itself crashes or you would like to schedule updates, apply the following command: "./pslaunch --repair"

Updating PlaneShift with no GUI

An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the "repair"-parameter.
It checks your installation and, if any of the files are changed, asks you to replace them with the official version.
It can be a good option when other methods are not working properly, or you get a crash in the updater interface.

  • Beware: This will also check and therefore overwrite files like "psclient.cfg" within the Planeshift-gamefolder. So any changes you made to them will be lost. This does not change any of the options you have set from within the options-window within the game itself.

Windows Users
1. Click on the Start-Button in your taskbar, then choose "Run"
2. In the upcoming dialog box, type in the following command: "C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe" -repair

Mac OS X Users
1. Go to the folder "/Applications/Utilities" and open the application named "Terminal" or "Terminal.app"
2. cd into your planeshift-directory with this command (you can copy/paste it): cd /Applications/PlaneShift

  • Attention: This path is only valid if you installed the game into the folder suggested by the installer ("Applications").

3. Run this command (again, you can copy/paste it): ./psupdater.app/Contents/MacOS/psupdater_static -repair

  • Attention: As with the last step, this path is only valid if you installed the game into the "Applications"-folder.


Linux/Unix Users
1. Start your commandline-utiliy (Console, Terminal, whatever you have)
2. cd into your planeshift-directory with this command (you can copy/paste it): cd /opt/PlaneShift

  • Attention: This path is only valid if you installed the game into the folder suggested by the installer ("opt").

3. Run this command (again, you can copy/paste it): ./psupdater -repair

  • Attention: As with the last step, this path is only valid if you installed the game into the "opt"-folder.

Contents


Configuring PlaneShift

After installing and updating, click on "Settings" from within the pslaunch application. You will see the General preferences page. This allows you to configure PlaneShift for video preferences and hardware compatibility. The default PlaneShift skin is "Elves". In order to switch to another skin, first download it from links provided in the PlaneShift mods section of the game forum. Then return and click "Skins" to make your choice.
For sound preferences, click "Audio".
For graphics preferences, click "Graphics". To avoid issues with lighting, it is recommended that the "Low" and "Lowest" shader settings be avoided.

Mac OS X Users
For best performance, Mac OS X Users should choose "software" as the sound render option:
enter settings, change "OpenAL" to "Software" on the Audio page and click "OK".

The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the game forum for tips and troubleshooting or contact us on IRC.

Creating an Account

Accounts in PlaneShift are free of charge. You will need one in order to play the game. To create a PlaneShift account, visit the PlaneShift website player registration page and follow the instructions:

  1. Click on "Create New Account".
  2. Enter your real or chosen name and a valid e-mail address. Enter the e-mail address again (to make sure you entered it correctly).
  3. Optional: Specify your country, gender and age for statistical purposes.
  4. Click on "Create Account". Login to the e-mail account that you specified above. If your PlaneShift account was successfully created, you will be sent an e-mail containing an account activation link.
  5. When you receive your activation email, with the subject "PlaneShift Account Verification", read it and then click the verification link in the e-mail.
  6. On the verification page, enter a password for your new account and then click "Set Password".
  • Perhaps at this point you will want to create an account also for the game forum. If you will, it might be useful to remember that PS' world is an underground stalactite named Yliakum.

Running PlaneShift

All options for running PlaneShift can be specified using the configuration program, which is run by opening pslaunch and clicking "Settings". You can run PlaneShift either in full screen or windowed mode, but it is recommended that Mac OS X users opt for windowed mode while others stick with full screen setting.

Windows Users
From your Start menu click PlaneShift. In the newly opened "PlaneShift Launcher", click "Play". When the server connection screen appears, enter your account username and password. If the server status is "Failed", check that you have completed initial and further updates (see "Updating PlaneShift"). Then click "Login".

Mac OS X Users
Open the PlaneShift folder in your Applications folder or other selected location. Double-click on the psclient application, or Ctrl-click and select "Open" to override security preferences.
When the server connection screen appears, enter your account username and password. If the server status is "Failed", check that you have completed initial and further updates (see "Updating PlaneShift"). Then click "Login".

Linux/Unix Users
From your desktop environment's Application menu click PlaneShift. In the newly opened "PlaneShift Launcher", click "Play". When the server connection screen appears, enter your account username and password. If the server status is "Failed", check that you have completed initial and further updates (see "Updating PlaneShift"). Then click "Login".

Character Creation

Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at Setting Overview and Races pages or in the following sections of this Player Guide.
The first screen you will see when you connect to the server is the character selection and creation screen, "Choose Your Character". When you are ready to create your character, click "New Character". An account can host up to 4 characters. Subsequent to character creation, to join the game as an existing character simply select the character and click "Join".

  • "Create a New Character": Name, Race and Appearance
Create a New Character.png
Create a New Character 2.png
You arrive at this screen after clicking "New Character" on the "Choose Your Character" screen. Enter a first and last name for your character, bearing in mind that it should be a fantasy or medieval-style name. You will be prompted later to change the name if it is already in use. Alternatively, click on "Suggest Name" for a randomly generated name.

Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/Races . Each race has particular Character Statistics, reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message "Not Available" on the races and genders that don't already have a 3D model in the game. Existing models are used to represent these races and genders.
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. Kran are the only genderless race.
Use the arrow controls to customise your character's face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.

At the top right of the screen, CP denotes Character Points (150), which are used for "Advanced" character creation.
You now have two options: Click on "Quick" to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or "Advanced" for a longer, more in-depth creation process.

  • "Paths": Quick Creation

You arrive at the "Paths" screen if you clicked "Quick" on the "Create a New Character" screen.

Paths.png
Paths 2.png
Instead of using Character Points to customise your character, simply choose from the 6 pre-defined life paths: Street Warrior, Enchanter, Fighting Monk, Warlock, Knight or Rogue. Clicking on each will reveal the stat increments (by percentage) awarded to that path, as well as a pre-determined family background and ranks in certain skills.

Please note that PlaneShift does not have classes and your character is not bound to any of the 6 paths as professions when increasing in experience. After some adventuring, you may allot your received Progression Points to the skills you prefer, regardless of the choice you make now. In other words, choosing a life path does not restrict you to learning only certain skills. You may choose to combine magic and swordskill, fishing and smithing, all in one character.
When you have made your choice, click "Upload". Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.
Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.

  • Advanced Creation

Here, you may decide your character's background in greater detail. Your choice of events will influence your character's starting stats and skills to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.
From a role-playing perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.

    • Birth
Birth.png
The Yliakum year is divided into 10 months, each having 32 days. Click on the months to read the characteristics associated with each, then select a birth date for your character, and any number of siblings, or click "Randomize". The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.

Click "Next" to proceed to the next screen, "Parents".

    • Parents
Parents.png
Choose your character's father's and mother's professions, their respective levels of fame and their religion, or click "Randomize". (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.

Click "Next" to proceed to the next screen, "Childhood".

    • Childhood
Childhood.png
Choose a birth event, an early childhood activity and your character's childhood home, or click "Randomize". The number of Character Points remaining is displayed at the top right of the screen.

Click "Next" to proceed to the next screen, "Life Events".

    • Life Events
Life Events.png
Select the life events that might have moulded your character in his, her or kra's past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click "Prev".

Click "Next" to proceed to the next screen for final customisation and upload.

    • Final Customisation and Upload
Upload Character.png
You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character's life, click "No" and "Prev".

When you are happy with your choices, upload your new character to the server by clicking "Upload". Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.

  • MyPlane

Once your character is created you may have a look at MyPlane (use your in game login).
MyPlane is a nice addition to PlaneShift: a web portal where you can see your (and other players') characters stats, skills, factions, achievements and more.
All characters are by default visible to owner-only but options are customizable clicking on the "Settings" section.
If you have any suggestion to enhance MyPlane, please use this thread of the game forum.

Roleplay

If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also Player Policy.
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.
You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.
Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character's intention rather than the final outcome. This allows the other player to respond:
e.g. /me aims an upper cut at Opponent's jaw.
NOT /my fist smashes Opponent's jaw, drawing blood.
When you have your character speak, think of what he knows, not what YOU know. Don't be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial languages to a greater or lesser degree. Type all in-character dialogue in the chat tab "Main". OOC comments or questions should be kept within square brackets or parentheses in "Main", limited to the "Whisper" and "Group" tabs, or sent in the form of /tell FirstName Message.
Every character should have a distinctive appearance. Don't be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the "EXAMINE/EYE" icon to open the "Details" window. Click on the "Desc" tab followed by the "MODIFY DESCRIPTION/SCROLL" icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character's backstory or history should not appear here.

Contents


Welcome Area

The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that should not be missed, including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see Tutorial Walkthrough.
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, NPCs and Player Characters. For more detailed Help, please refer to In-Game Help. All Help information may also be accessed at any time by clicking "Help" in the toolbar across the top of the game screen.
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character's arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the "talk" icon (lips).

Abelia Aruine welcomes you to Hydlaa and, as a skilled cook, recommends you see Jomed in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the Stone Labyrinths, and acquaints you with Yliakum's government, geography and gods before sending you off with a lunch pack for Neave Besetun.

  • Quest: Abelia's Welcome
  • Rewards: food and potions

Neave Besetun introduces you to the basics of crafting and points you to Harnquist in Hydlaa for lessons in smithing and Hirenn in Ojaveda to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired.

  • Quest: Neave's Hammering Time
  • Rewards: iron ore; weapon repair kit

Ibhaar Senad teaches you the basics of combat. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers (Percival Hawthorne for swords; Finara Plund for axes; Lori Tryllyn for knives and daggers; Taulim Wilaal for ranged weapons) and armour trainers (Jefecra Harcrit for heavy armour; Grimal Bloodaxe for chain mail or medium armour; Jeyarp Grotemey for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia.

  • Quest: Ibhaar's Battle
  • Rewards: weapon; up to 600 tria; rat parts

Orphia Eldri imparts the basics of PlaneShift's six Ways of magic: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a glyph of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that Levrus can help you further with magic, and Aleena with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna.

  • Quest: Orphia's Apple
  • Rewards: glyph; apple(s)

Telzanna Zarel shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see Dhalia Colat and Jayose for music lessons and scores, and Burdess Quirain about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa.

  • Quest: Telzanna's Acting
  • Reward: drum

Xenak makes sure you haven't missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa.

  • Quest: Xenak's Farewell
  • Reward: Welcome Letter listing whom to approach for various skills

Getting Help

Besides the Welcome Area and In-Game Help, we have a great group of players and GMs (Game Masters) ready to help you whenever you have difficulties.
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don't be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing "/who game master" in the same chat window and pressing enter. You will get a list of Game Masters online in the "system tab" and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.
The last tool you might find useful is called petitions. It's a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master's answer.

Movement

Keys.png
You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).

If you are left-handed and find these options difficult to use you can change them by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.
You have now practised basic movements. Here are a few more: press the spacebar and you will see your character JUMPING. Now hold down the left shift key while moving and you will see your character RUNNING forward or backward.
If you want to LOOK AROUND press the middle mouse button (or alternatively press the TAB key. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.
You can change the POINT OF VIEW by pressing "m". Press it a few times to cycle through "free movement", "dynamic follow", "free rotation" and "first person" points of view, moving your character each time. Then go back to "third person follow" mode. This is probably the best one to use for the tutorial.

Interacting, Speaking and Trading with NPCs

You can interact with both players and NPCs.
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called "targeting" and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.
01.pngTo TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the "Quest menu window". Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The "free text" input will be visible on every page you go to.
To leave the Quest menu at any time you can click on the 'BYE' button.

Speech.pngUSING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to ask the NPC a personal question. You can ask any NPC in the game things such as "Hello." "How are you?" or "Who are you?" and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.
There might be cases when a quest bubble says something like "I know the answer to: Type in the name of the weapon you want." This means that the NPC requires a free text answer to progress the quest.
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.

Besides quest responses, NPCs are able to provide you with basic but useful information on a variety of topics. Click to find out more about these Knowledge Areas (KAs).
Give.pngThere are two main ways to GIVE ITEMS to NPCs.
First via the quest menu. You open this by right-clicking on an NPC and clicking the 'TALK/LIPS' icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.
Second is manually via the 'GIVE' option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click 'GIVE' which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click 'ACCEPT TRADE' to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.
There are many NPC merchants in the game. To TRADE with an NPC, right-click on the character and choose the "BUY/SELL" icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.

Interacting, Speaking and Trading with Player-Characters

By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the "Main" tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the '/' character.
Remember that Main chat is used for all IC dialogue and that OOC comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.
For example:
Type "Hello!" in Main chat - You say "'Hello!'" to the people nearby.
/shout Hi - You shout "'Hi'" to everyone in the city or region.
If a character called Eliandrus says "'Hi!'", everyone will see: "Eliandrus says: Hi!"
To find out which players are online, type /who
An additional command can help you to express certain actions you want to perform:
/me action - You perform an action seen by people in your vicinity.
eg. /me waves
Everyone else will see "Eliandrus waves".
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the 'TRADE' icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click "Accept" and the items and Tria will be transferred.

Contents


Menus and Windows

03.png
At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right-clicking on the blue crystal in the corner of the game window.

This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.)
All Windows/icons can be "active" or "inactive". Clicking on an icon will make it active. Clicking on it again will deactivate it.
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.

  • 04.pngCommunications.

This will open the chat window to allow you to interact with other players and with computer controlled characters (NPCs). When it's active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu->Interface-> Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type "Hello" and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.

  • 05.pngSkills and Stats.

Here you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.

  • 06.pngInventory.

This window lets you see all the objects you own, hold, wear, and carry. At the moment you don't have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The NPCs in this tutorial will give you items.

  • 07.pngQuests.

This window shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.

  • 08.pngSpell Book.

This window is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all "buffs" and "debuffs" which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking "Research" will let you find spells.

  • 09.pngInformation.

This opens a small window which shows compact player data. Your HP and Mana, your target's HP, a selection of attacking stances, and a sliding bar to choose "spell power" when you use magic.

  • 10.pngOptions.

This opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to 'User Interface' and then 'Options Window' within the In-Game Help for a much more detailed explanation.

  • 11.pngHelp.

This opens up the help window.

  • 12.pngExit.

This will open an option box asking if you want to exit the game.
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the In-Game Help.

Quests

To access the quest window click the icon in the top toolbar called "Quests".
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an NPC. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a skill fully, you need a trainer and also some practice.
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.
You can see the status of the quests you have started and the ones you have completed by looking in the "quest window". The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the "Uncompleted" and "Completed" buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display "Automatic Quest Notes" which are pre-generated to help you keep track of where you are in a quest.
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the "notes" section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the "File Locations" section of In-Game Help to find the file if you want to make a backup copy.

Health and Combat

To check your health or the health of your opponent you should enable the "Information" window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.

Information window
When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different "stances". Those determine the level of aggression you use in combat.

The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it's already injured. The leftmost button is the "stop attack" button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.
This is the Stop Attack button.13.png
This is the Full Defensive Attack button.14.png
This is the Defensive Attack button.15.png
This is the Attack Normal button.16.png
This is the Attack Aggressively button.17.png
This is the Bloody Attack button.18.png

Stats and Skills

To see your stats and skills click on the "SKILLS" icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.

Stats and Skills window I

Agility (AGI): This represents your ability to control your body movement: it's a mix of balance and precision. It's used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.
Charisma (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It's used in casting spells of the Crystal and Dark Ways.
Endurance (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.
Intelligence (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It's used in casting spells of the Blue and Brown Ways.
Strength (STR): Measures the muscular power of your body. It's useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.
Will (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It's used in casting spells of the Azure and Red Ways.

In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.

Skills Training

Stats and Skills window II
There are three important parts to training a skill and improving the skill level.
  • You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.
  • You'll then need to find an NPC which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then "sell" you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.
  • You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.

If you open the 'STATS AND SKILLS' window next to each skill you will see one of 4 different coloured bars.
YELLOW/GREEN - This is the "theoretical training" portion of that level which you need to buy from an NPC. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.
BLUE - This shows you how many "Progression Points" you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn "practice points" the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.

Magic, Glyphs and Spells

Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from NPCs, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the 'SPELL BOOK' from the main toolbar.

Research Magic window Button
Then click on the icon in the bottom right-hand corner of the window, 'RESEARCH MAGIC', to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.

Purify Glyph Button
To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the 'PURIFY' Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.

Research Spell Button
Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the 'ASSEMBLE SLOTS'. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on 'RESEARCH BUTTON'. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you "fail" this will hurt your character and you will lose some HP and Mana, but don't worry, YOU CANNOT die from failing research so you can click as many times as you want.

Cast Spell Button
Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the 'CAST' button. If it is an attack spell then you need to select the target of the spell, and then click 'CAST' to cast it.

Containers

Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which "combine" and "use" are options you will frequently use if you learn to craft. The option you need to choose first is 'EXAMINE'.
23.pngThis is the EXAMINE button
When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the "Open Inventory" button or, 2 - click the "Inventory" button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.
After you have used the container (click "COMBINE" or "USE", depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.
24.pngThis is the TAKE ALL, and TAKE AND STACK ALL button
Chest icon.png Please note that Treasure Chests (findable in different locations all over Yliakum) are not "Containers", but "Furnishings".
To "open" a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window).
After that, you'll see items earlier contained in the Chest now displayed in your Inventory.

Crafting

Crafting is available in the form of many arts, including alchemy, leather-working, armor and weapon making, herbalism, and more. Crafting provides a way to progress without the need to fight, and it's a valid alternative as a job, considering the many needs of supplies adventurers have.

Contents


The "Land of the Azure Sun"

The stalactite
Yliakum is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races' lost worlds. The inhabitants, nine distinctly different races, also call it the "Land of the Azure Sun", referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.

The Crystal

Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the Crystal is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the Stone Labyrinths. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the seventh level, the light is quite dim but still lights the lake surface, while on the Dome it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.

Measuring Time and Seasons

Yliakum is subjected to times of "day" and "night". But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable 'Crystal Eclipses'. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn't oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.

The Levels

Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.

  • The Dome

This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.

  • The Barn or Upper Field*

There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.

  • The Far Ground*

Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.

  • The Forge*

This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.

  • Land's End*

Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.

  • Shore*

A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.

  • Lower Field*

Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.

  • The Deep*

No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.

* Levels to be added in future versions.

Streams and Lakes

Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.
Not all streams make it to the lake. Some streams have been found that flow naturally out of the stalactite. Some of these have been diverted to water crops, but mostly they are used to flush sewage and waste away from the cities and dispose of it. Complex sewer systems have been built under many of the larger cities to accommodate the amount of waste produced. Larger rubbish is simply thrown into almost vertical and apparently endless wells similar to the ones the streams flow out. But by law it is forbidden to discard waste into the lakes, not only out of courtesy to the Nolthrir, but also to protect the seaweed population.
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called "Burial Wells". The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.

The Bronze Doors and the Stone Labyrinths

The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one's way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.

The Death Realm

If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a "common" death, and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with plague, poisoned with illegal drugs or consumed in its entirety by certain beasts from the Stone Labyrinths, what is left of it stays in the Living World and the spirit dissipates permanently. This is known as True Death, from which there is no returning.
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the Death Realm. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum's history have prevented unchecked population growth in the past. Despite the Death Realm's ability to "raise the dead", a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.

History

The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.

The young gods Laanx and Talad discovered the Crystal and created the eight levels of Yliakum by hollowing out the stalagtite.

Talad and Laanx entered into an agreement with Vodùl, god of future events, in exchange for Vodùl's help to fill the new realm of Yliakum with worshippers. When Vodùl left to fulfil the bargain, Laanx created the Lemur race and Talad the Kran. But a terrible accident disfigured Laanx and drove a wedge of unforgiveness between Laanx and Talad forever.

Laanx cut himself off from Talad and Yliakum by retreating deep into the Stone Labyrinths with most of the Lemur race. There, in a cavern far bigger than Yliakum, Laanx and his worshippers founded Kadaikos. At its peak, this Lemur nation numbered ten towns. But when Laanx suddenly disappeared from Kadaikos, the city passed into legend, its location lost to time. Talad remained in Yliakum throughout this period, naming the city of Hydlaa and creating the very first glyphs.

About three hundred years after the creation of the Lemurs, the Enkidukai and Ylian races arrived in Yliakum through magical portals that Vodùl had opened in the Stone Labyrinths. By about 400 AY, the other races had also arrived: Dermorians, Stonehammer dwarf clans, Diaboli, Klyros and Nolthrir. The Ynnwn race was born, of elf and Diaboli unions. Talad helped spread magic and laws among all the people, earning favour as their god. Seeing this, Laanx became angry and jealous. He sought out the Lemurs of the Stone Labyrinths who had left Kadaikos. While Yliakum prospered under Talad's guidance, the Lemur city of Xant Laan was created deep within the rock of the labyrinths, and there Laanx was the sole god.

From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses Xiosia and Dakkru now command a following too.

Races

The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the Kran created by Talad and the Lemur created by Laanx. Other races — the human-like Ylian, the elven Dermorian and Nolthrir, the dwarfish Stonehammer clans of stonebreaker and hammerwielder, the Diaboli, the Enkidukai and the Klyros — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The Ynnwns are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.

Creatures

Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult this section.

Religion

Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely.

Talad is often called the god of the people, having the largest following of all the gods. Though he holds great power and might, he is kind and just in his actions and asks the same of his followers. Even the most simple farmers or champions and protectors of the people choose to follow Talad.

Also known as the Masked or Masquerade God, Laanx demands perfection from his followers in all aspects of life. His chaotic nature encourages social manoeuvring to attain wealth and a higher station in society. For this reason, Laanx is often the chosen god of the rich or powerful.

Xiosia is a goddess of nature. Her realm consists of Yliakum's ecosystem and the natural order of things, from birth to death and all between. Most often she is seen as the gentle goddess of nature, even though her volatile nature and short temper have become legendary. Because of this her followers range from peaceful gardeners to bloodthirsty rangers.

As goddess of war and death, Dakkru is the only deity not residing in Yliakum. Her powers extend to all those who perish and end up in the Death Realm. She demands strong followers and worthy deaths. One great healer was once heard to say, "Only those I cannot save are worthy of death in Dakkru's name." Though warriors and killers make up the majority of her following, there are also a surprising number of hunters, farmers, and even healers among her ranks.

Rumours speak of yet another religion in the realm of Yliakum, though most commoners believe it to be a bedside tale used to frighten children into behaving. Dakkru's worshippers claim to hunt the followers of this unknown power, inflicting True Death upon them.

Since the gods are present in everyday life and it is even possible to speak with them on occasion, it is impossible for any sane person to honestly claim they do not believe the gods exist. Any who claim this can be punished by law if they should attempt to encourage others in this misguided belief. Some citizens follow more than one God and a small minority choose to not follow any of the gods.

Government

The government of Yliakum is collectively known as the Octarchy, for the eight dignitaries, called "Octarchs", who rule Yliakum; each of them supervises and is responsible for one of the eight levels within the stalactite. It's important to note that the eight have not always been present, and still today the two lower levels are assigned to one Octarch only. Together they form the "Circle of the Octarchs" or "Internal Circle" that makes decisions regarding the livelihood and laws of all the people living in Yliakum.
Under the Octarchs there are twenty "Vigesimi", high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the "External Circle". At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes. At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.

Economy

  • Currency

Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it's a closed society, the minters only have two jobs; to repair or replace broken coins and to make more coins as the economy demands.

    • Tria

Tria icon.png "Tria" are the base currency of Yliakum. They are made of a crystal-mineral alloy that is resistant to corrosion. This allows the Nolthrirs to take them under water, increasing their worth as a currency across all levels. The crystal can easily be found in the mines and is transparent or light green in colour. Magically forging the crystals produces a perfect triangle with rounded edges.

    • Other Coins

Other more valuable coins are made of crystal-mineral alloys as well, though their composition gives them distinct colourings.
Hexa icon.png The light blue "Hexa" has a value of ten Tria and has a hexagonal shape.
Octa icon.png The red "Octa" is worth fifty Tria, or five Hexa, and is made in the shape of an octagon.
Circle icon.png The golden "Circle" is worth two hundred and fifty Tria, or twenty five Hexa, and is circular in shape.

    • Unofficial Currencies

Coins of higher value are not official because they are not made in the official mint. Instead rich merchants who need an easier way to make large trades create them. The merchants use a silver coin, worth five hundred Tria, and a platinum coin, worth one thousand Tria. To make large trades like this using official currency, banks and crafting guilds will issue credit letters to whoever needs them.

  • Trade

Trade between the levels of Yliakum is very important to the health of the economy. A great deal of the raw materials extracted from the Dome and the Stone Labyrinths are sent to the lower levels for processing. This keeps the main landmass of the Dome free for farming and raising livestock.

  • Sample Prices

The following samples of the purchasing power of Tria will give you a better understanding of the currency:

Object to Buy Trias Hexas Octas Circles
a pint of good beer 2 tria - - -
a lunch in a tavern 5 tria - - -
leather pants and shirt 25 tria 2 hexa, 5 tria - -
a good steel sword 350 tria 35 hexas 7 octas 1 circle, 2 octas
farmer's one month salary 250 tria 25 hexas 5 octas 1 circle
healthy, trained pterosaur 45,000 tria 4,500 hexas 2,400 octas 180 circles

Travel and Transportation

  • The Slow Way

Long stairs, ramps, and caves dug deep into the rock wind along the tremendously tall cliffs to connect the levels. Most citizens walk from level to level, even though such a trip is very tiring, especially when going uphill with a load of goods. Because of this, wide landings were built where they can lay down their loads and rest. Sightings of creatures on these paths are rare, but not unheard of.

  • The Merchandising Way

Because walking is so slow and cumbersome, an ingenious system of pulleys, wheels, and magic-reinforced spidersilk ropes was devised. These silk ropes attach to either people or goods and are then lifted up or lowered down. The winches are privately or government owned, however, generally they only belong to the mercantile society and their use is allowed only after a fee is paid to the society, which varies according to the quality of the winch. The Hydlaa Winch is owned by the Octarchy.

  • The Elite Way

The fastest way of getting over remarkable distances in a short time is by using flying animals: Pterosaurs, Megaras and Drifters.
Pterosaurs
Pterosaurs are reptiles with limbs adapted to flight, with large membranous wings and a long tail, which they use as a rudder. The Pterosaurs' dimensions vary from three to six metres in length, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a rider in a saddle buckled between the animal's shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space or monopolising possession of the hard-to-breed beasts.
Megaras
The second flying animal is the Megaras, which is similar to a giant winged rat. Scientists believe the Crystal has genetically mutated the Megaras, since they reproduce only in Yliakum and not in any of the surrounding caves. These rat-like creatures are not as docile as the Pterosaurs, but they are stronger and more efficient, making them perfect to carry heavy but not too delicate loads, such as food and building materials.
Drifters
Ray-like rideable creatures that hover about half a metre above the ground, these creatures do not swim. They are much wider than they are long and their bodies are green with black slashes down their back and "wings". When they beat their wings (to fly) a dust effect swirls underneath them. The eyes are located on either side of the mouth. Drifters travel in herds around Yliakum. They are peaceful creatures and are well loved by children and many of Yliakum's citizens. Farmers like them since they scare away predators with their defensive mist and Runic Drifter guards that often defend them. On the other hand, their hide is highly sought by "evil" tradesmen and alchemists. But the taking and use of such hide is illegal and very risky. When Drifters are attacked they emit a green gas behind them while they flee. This gas is highly acidic and damages a persons equipped items if they stand in the mist. If the player stands in the mist long enough it can permanently destroy a person's non-magical items. This mist also damages your health.

See also:

Contents


Combat

  • Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot.
  • Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once).
  • Don't use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won't give you any experience or loot.
  • Armour: Always use armour! If you're a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.

Crafting

  • Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you'll be less bored in the end.
  • The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain!
  • If you want to maximize your trias gain, craft whatever you can to the highest quality. But if you want to maximize practice points (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. Example: if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.

Mining/Harvesting

  • To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous NPCs are nearby they are usually programmed not to roam outside their given hunting field.
  • Not all areas in a field are equally rich. Look for the "hot spot": the nearest you are to the field center, the higher your chances are of getting the reward.
  • Every field has a difficulty set: when your skill surpasses the given difficulty, you'll get less practice (or, rather, you'll get the normal practice, because whenever your skill is lower than the difficulty, you actually get a bonus).
  • The best way to gain trias is by digging/mining until your inventory is full. Don't run back and forth just to train!

Questing

  • Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings.
  • You can use trias and experience points to increase your statistics.
  • If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.

Travelling between cities

  • Follow the worn track: it's safe from wandering monsters.
  • When you're spotted by a monster, it usually turns to face you: get away from it and you won't be hurt.
  • If you don't watch where you go, you run the risk of running past a field full of deadly monsters — it's your own fault!
  • All cities provide pterosaur travel services - it's safe & fast, but will cost you some tria.

These are terms relevant to understanding RPG in general and PlaneShift in particular.


AB
The very first tech-demo, version 0.1, "Atomic Blue".

AC
Version 0.5 of PlaneShift, "Arcane Chrysalis".

Aggro
To lure a monster, to get its attention and make it attack.

AGI
Agility (one of the character attributes).

Alliance
Alliances are groups of guilds that work together.
See "Alliance Commands" for commands to create, join and leave alliances. Alternatively, you can use the Guild Window to manage your alliance. See Also Guild.

Alt
A player's 'alternate' character or characters that they play when they are 'resting' their 'main' character or want to play something different.

Camp
To sit in one place waiting for a particular monster or type of monster to spawn.

CB
Version 0.3 of PlaneShift, "Crystal Blue".

CC
Character Creation. Definition of the character's attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See "Character Creation".

CP
Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character's background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.

CHA
Charisma (one of the character attributes).

Devs
Developers. Members of Atomic Blue, the team building PlaneShift.

DR
Death Realm. Where your character is taken when he or she dies.

END
Endurance. Attribute.

Exp
Experience points. A representation of your character's advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also PP.

GM
Game Master. Players who have special powers within the game to control NPCs and normal players, moderate gameplay and organise events.
You can appeal for help from a GM by using the petition window.

Godmodding
In roleplaying, when one player speaks or acts in a way that causes another player or group of players to do, feel or think certain things without their consent, or resolves a situation without input from the other players. Godmodding is considered poor form. Instead, describe your character's intention and allow the other player or players to decide the extent to which you have succeeded.
e.g. /me draws his sword and stabs Opponent in the throat so that blood gushes out and she dies. <--- godmodding
Consider instead: /me draws his sword and aims a thrust at Opponent's throat.

Group
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.

Guild
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See "Guild Commands" for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also Alliance.

HP
Hit Points. A representation of your character's health.

H&S
Hack and Slash. Repetitive and long-lasting killing of various monsters.

IC
In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also OOC.

INT
Intelligence (one of the character attributes).

Lag
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.

KT/KS
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.

LD
Linkdead. When the server crashes or you get disconnected from the game, we say it's gone Linkdead.

Loot
Any items left on a mob after you kill it.

MB
Version 0.2 of PlaneShift, "Molecular Blue".

MMORPG
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.

Mob
Mobile Object. Denotes a non-playable character that is attackable.

MP
Mana Points. A representation of your character's ability to cast spells.

mPK
Monster player kill, when somebody "aggros" or lures a monster towards another player so that they are killed.

NPC
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. NPCs give quests, serve as merchants and add to the realism of the settings.

OOC
Out Of Character. Speech or actions performed as you, the player. OOC speech is often considered 'second priority' to IC speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.

PC
Player Character. Character controlled by a player.

PK
PKing or Player killing. Usually used in a negative context, outside an IC duelling situation, e.g. when the killing is non-consensual. See also PvP.

PL
Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game's gaps to do it as quickly as possible.

PP
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 200 exp = 1 pp. See also Skills Training.

PS
PlaneShift.

PvE
Player versus environment. Fighting against a Mob.

PvP
Player versus Player. Refers to fighting or killing other player characters rather than NPCs. PvP is usually in the context of IC duelling, involving mutual consent. Also see PK.

RP
1. (verb) Role-Playing. Speaking and acting as though you ARE your character. Also see IC and OOC and Roleplay.
2. (noun) Roleplay. The story arc that develops between two or more roleplaying characters.

RPG
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.

SB
Version 0.4 of PlaneShift, “Steel Blue”.

Spawns
The process of mobs appearing when they are created in the world or re-appearing after death.

Stack, a
A stack is 65 of a particular item. Not all items can be stacked.

STR
Strength (one of the character attributes).

Wibble
PlaneShift's little mutation of “wb”, which means “welcome back”.

WIL
Will (one of the character attributes).

PlaneShift Team as at November 2013

Project Leader and Director
Luca "Talad" Pancallo, for building a great team to make a dream come true, and 12 years continuous leadership.

Client and Server Engine
Stefano "Weltall" Angeleri, for very important contributions on engine side, new features and constant improvement of the game, maintenance of test server, producing all our final binaries.
Andrea "Lucubro" Rizzi, for the implementation of musical instruments and score, plus other sound engine fixes.
Anders "Magodra" Reggestad, for magic system implementation, NPC AI, tribes and a lot more.
Joe "Eredin" Lyon, for the new shortcut bar, active magic window, and many bug fixes.
Ralph "Jilare" Campbell, for improving memory management, removing memory leaks, bug fixes.

Settings
"Mordaan", for new quests and books, quest chains reorganization, spellchecking and more.
"Venalan", for new quests and books, NPC dialogues, NPC lore, work on quest chains.
"Taya", for many quests and books, NPC dialog and descriptions, settings, item placement and testing.
"Cirerey", for Klyros history books, new quests.
Giacomo "DrJack" Mariani, for the wizard quests, overall background ideas, and factions.
"Mariana", "Laggninja" and "Teshia", for writing books.

2D Art
Sergios "Cale" Daskarolis, for the models and textures of new Hydlaa plaza and Nolthrir model.
Jerome "Tuux" Ornech, for spells effects and textures.
Maria "Renepolumorfous" Dedevesi, for the new Azure Spirit splash screen.
Alex "Zalk" Constantino, for the molthrir plate armor.

3D Art
Sergios "Cale" Daskarolis, for the models and textures of new Hydlaa plaza and Nolthrir model.
Jerome "Tuux" Ornech, for new wands geometry and textures.
Arco "Arcooo" Mul, for lava cave model.
Alex "Zalk" Constantino, for the Nolthrir plate armor.

Rules
Davide "Eonwindd" Vescovini, for extensive work on crafting rules, in particular alchemy and herbalism and for improving the NPCs scripted AI.
George "Tuathanach" Parkinson, for expanding crafting rules for rare metal weapons and mace making.
Eddie "Rheos" Payne, for expanding crafting rules for cooking fish dishes.

Music and Sounds
Jerome "Tuux" Ornech, for environment sounds, spells sounds, creatures sounds, nice videos and good french accent.
Richard Ludlow and the Berklee College of Music, for the amazing 60 minutes ambiance background music.
Video Symphony team, for the great contributions of sounds and voiceovers.
Ruslan "Ellarion" Perezhilo, for travel songs, death jingles and lot of nice sounds.
Jiri "GeorgeD" Ptacek, for death realm song, victory jingles and lot of nice sounds.
Bruno "CyberMozart" Largarde, for the main theme, intro songs and battle theme.
Thanks to Kevin Budd for providing the flute sounds.

Game Masters
Casey "Sarva" Kerrigan, for his work as GM Team Leader, constant presence in game, support of our events, and coordination of GM activities.
The GM Team: "Sarva", "Daxa", "Sarko", "Gythul", "Pathogatha", for holding events, answering petitions, testing and more...

Very Special Thanks to:
Jorrit Tyberghein, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.
Frank "Res" Richter, from Crystal Space team, for continuous support on lighting, performances and stability.
www.teamix.de, for providing the necessary hardware and bandwidth.
All the former developers for their work and contributions to PlaneShift.
.... and to all our players, fans and supporters!

  • Be sure to read the other credits files (PS folder > docs directory) to have a full list of developers of previous releases.

Sonora font is used with permission of the author: Christian Texier (christian.texier.pagespro-orange.fr).


Note: This Guide refers to PlaneShift Arcane Chrysalis (0.5) release but was recently updated.
It means that it is good for PlaneShift Azure Spirit (0.6) release as well!

You can also have a look at the Quickguide and/or at the Players Guide (Old).

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